If Game 7 isn't two 10s, reset or just make a Game 8 and that should make 2 10s. Ideally Game 7 should get at least two 10s, so just wait for the reviews to come in because making a Game 8 won't make any money/generate fans so it is just a pointless menu. Then you want to research custom engine and mono sound, and then make a game engine with everything in it.įor Game 5 you want to not add any new features except for 2D Graphics V2, Game 6 you want to add on Mono Sound, and then Game 7 add on Linear Story and Savegame. After the four games generate game reports until you have at least 65 points. Make four simulation games and alternate the topics each time. You have to start with 2 simulation topics (reset until that happens), and then set up the sliders for the first game at 80%/100%/0%, 0%/80%/100%, 0%/100%/80%. For console we will use the G64 for only the Garage. We are going to be making simulation games because they will show up commonly later, are good on pretty much every later console, and ideally we won't have to change the sliders too much. The Garage is very simple, the goal is to have the last game be a 10/10/10/9, which should make 2-3 million and fund the start of Office 1 with no issues. The best optimizations would be to produce less games (current WR has 16), because the game concept menu plus the slider menu plus the review menu is a ton of time, especially compared to all the other menus. That means it doesn't matter if you leave the Garage in 7 minutes or 12 minutes, and head scratches don't matter. There are four sections of the games, the Garage, Office 1, Office 2, and Office 3, all of which I'll go over in detail later, but for the most part it doesn't matter how much time you take in each section, just as long as you hit the last check point for Office 2 and aren't sitting in menus. WARNING: This route is about half sitting and doing nothing so be prepared. Genre: Action, Adventure.TheMadWasp posted a good guide for the mechanics of the game, but there's not a specific route to follow for new players so I thought I would make one. Genre: Action, Simulation, Strategy, Casual Game Dev Tycoon Combos: Complete List Of Best Topic, Genre And Audience CombinationsĬhoosing the best genre and topic match in Game Dev Tycoon plays a big role in how successful the game will be. If you are looking for additional tips for becoming a successful Game Dev Tycoon, be sure to check out our in-depth tips and tricks guide, here. If you happen to have data we haven’t uncovered, feel free to share to in the comments below. As we unlock data on the last few topics, we’ll be sure to add them to the list. The list isn’t complete yet, but pretty close. We’ve arranged our combo list by Topic first and then under it placed a list of great and good Genre and Audience matches for your game. Which genres and topics make the best combinations How do platforms affect the game’s sales? Which audience should you target? To help you get a leg up in the process, we spent the weekend testing and trying every possible game combination we could to bring you a list of the best combos to use in Game Dev Tycoon. If you are new to Game Dev Tycoon, chances are one of your biggest challenges is figuring out is just what makes a successful game. The decisions players must make in the game, along with its increasing complexity at each level, give the feeling of truly running a game development company. For fans of the simulator genre, Game Dev Tycoon might be one of the great ones. Though Game Dev Tycoon made its first debut in 2012, iOS gamers got their first taste of the game development simulator last week, when Greenheart Games released it to the mobile platform. Started playing Game Dev Tycoon on iOS but how to make great combos has got you stumped? Check out our complete list of great genre/topic/audience combos to ensure your game is successful.
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